Amir you should create a use case based on Game 1 (or Game 2/Game 3)
requirements and turn the main success scenario into a UML Sequence Diagram.
o Make sure each SD is properly modeled using the conventions of a UML diagram
o Each diagram must contain at least one ALT, LOOP, OPT, or Ref structure, so choose your use
cases carefully!
o Make sure that the system calls in your SD correspond logically to the DCD you created for
Design Deliverable #1. In addition, there must be conceptual integrity between your DCD and SD.
o Keep in mind which class stores each method and how that is represented on the Sequence
Diagram.
o You should disregard UI while designing the SD for this Sprint since the actor's interaction
with the user interface is no different from directly interacting with the system.
Amir you should create a use case based on Game 1 (or Game 2/Game 3) requirements and turn the main success scenario into a UML Sequence Diagram.
o Make sure each SD is properly modeled using the conventions of a UML diagram
o Each diagram must contain at least one ALT, LOOP, OPT, or Ref structure, so choose your use cases carefully!
o Make sure that the system calls in your SD correspond logically to the DCD you created for Design Deliverable #1. In addition, there must be conceptual integrity between your DCD and SD.
o Keep in mind which class stores each method and how that is represented on the Sequence Diagram.
o You should disregard UI while designing the SD for this Sprint since the actor's interaction with the user interface is no different from directly interacting with the system.