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jose01carrillo30
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Pegasus
Hobbyist chess engine built from the ground up in C++. Follows the Universal Chess Interface (UCI).
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I can't join :(
#23
EvelynCrowe
closed
4 years ago
0
Attacking/defending piece array
#22
jose01carrillo30
opened
4 years ago
0
Figure out how to represent pieceLocations
#21
jose01carrillo30
opened
4 years ago
2
moveMaker needs to apply changes to new pieceLocation arrays
#20
jose01carrillo30
opened
4 years ago
1
Integrate hash function
#19
jose01carrillo30
opened
4 years ago
1
Use our own opening book
#18
jose01carrillo30
opened
4 years ago
0
Move Generation
#17
jose01carrillo30
opened
4 years ago
0
Threading
#16
jose01carrillo30
opened
4 years ago
0
Make move
#15
jose01carrillo30
closed
4 years ago
0
User Friendly Command-Line Interface
#14
jose01carrillo30
opened
4 years ago
0
Logo
#13
jose01carrillo30
opened
4 years ago
2
Ideas (Miscellaneous)
#12
jose01carrillo30
opened
4 years ago
0
Chess960 support
#11
jose01carrillo30
opened
4 years ago
0
Move Representation
#10
jose01carrillo30
closed
4 years ago
0
Implement UCI interface
#9
jose01carrillo30
opened
4 years ago
0
Ideas for Pruning
#8
jose01carrillo30
opened
4 years ago
1
Ideas for Static Position Evaluation
#7
jose01carrillo30
opened
4 years ago
1
Naive Static Position Evaluation
#6
jose01carrillo30
opened
4 years ago
0
Move string parser
#5
jose01carrillo30
opened
4 years ago
0
PGN parser
#4
jose01carrillo30
opened
4 years ago
0
FEN string importer
#3
jose01carrillo30
opened
4 years ago
0
added engine-interface doc i downloaded, WIP search.cpp
#2
jose01carrillo30
closed
4 years ago
0
Reorganized→Master
#1
jose01carrillo30
closed
4 years ago
0