The issue here is registering keymaps before loading/checking for the plugin that enables those commands.
You should move the keymaps specific to plugins into the scripts where you're loading the plugins (because you're using protected calls; keymaps simply wont get registered if the plugin doesn't load successfully).
The issue here is registering keymaps before loading/checking for the plugin that enables those commands. You should move the keymaps specific to plugins into the scripts where you're loading the plugins (because you're using protected calls; keymaps simply wont get registered if the plugin doesn't load successfully).