Open jadebrew opened 5 years ago
What would be the reward(s) for doing well?
You might be able to tie in ammo updates if they do well as a reward. If you had the time you could have a limited amount of ammo per sector. IDK. Or have them just "upgraded" for a limited time i.e. next sector.
You could swap out the graphics and just randomly increase damage from ammo changes.
https://github.com/josefnpat/roguecraft-squadron/issues/522
Without rewards, this could become too repetitive as we don't have a lot of content.
Make a single player mode where matches are called Sectors. In Adventure mode you warp from sector to sector, you win if you beat the last Sector (i.e 8). (Possible other name is Classic) In Endless mode you never win, you warp for ever, and try to survive. (Possible other name is Survival)
We can have multiple sector types, and at completion of a sector, you can choose what sector you go to now, you can choose between two randomly generated sectors. Sector type ideas are:
It's important to let the player decide what sector they want to go to, because in any roguelike, there is a risk/reward system, and you should be able to make risky decisions that will have a great reward, or play it safe with a mediocre reward. A reward for going into a sector
What I need to do:
What I need from @josefnpat:
N.B: All names and concepts are placeholder, it's a big change and I want to think of it carefully, consider it a draft.