Open josephburnett opened 8 years ago
This causes a sort of back-and-forth UI experience when latency is higher. When a state change happens, the new state is broadcast to all clients. But the client submitting the state change can be skipped.
This causes a sort of back-and-forth UI experience when latency is higher. When a state change happens, the new state is broadcast to all clients. But the client submitting the state change can be skipped.