Closed joshheinrichs closed 8 years ago
Need to improve upon the generation, add more logic for how rooms are placed than the simple probability system used right now. There's also some cleanup that should be done on the current code (got a bit hacky last night trying to make a demo)
I'm going to be working on improving procedural generation for this milestone
Going to use 25x15 rooms for now. We probably want to modify enemies within the rooms randomly, so we'll need some sort of way of giving the script access to the room.