We should try to create some sort of generalized enemy interface that the procedural generation script can access to modify properties. Not sure exactly what this would be, at the very least there should some sort of Randomize() function or something to start with, and we could expand this into modifying the enemies projectiles, damage, etc.
We should try to create some sort of generalized enemy interface that the procedural generation script can access to modify properties. Not sure exactly what this would be, at the very least there should some sort of Randomize() function or something to start with, and we could expand this into modifying the enemies projectiles, damage, etc.