joshheinrichs / cmpt306-project

A procedural generated dungeon crawler built in Unity.
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Procedurally Generated Enemies #17

Open joshheinrichs opened 9 years ago

joshheinrichs commented 9 years ago

We should try to create some sort of generalized enemy interface that the procedural generation script can access to modify properties. Not sure exactly what this would be, at the very least there should some sort of Randomize() function or something to start with, and we could expand this into modifying the enemies projectiles, damage, etc.

joshheinrichs commented 9 years ago

This will end up being decided by the room, rather than the level generator for simplicity's sake