Okay, so I had a few of my friends test out the current build, and these were the things we found out/noticed:
Testers opinions
More knockback on normal zombies
Less knockback on bosses
Zombies should have a small delay on starting/start in less douchy places
Zombies deal too much damage
fire rods damage the enemies?
Then some other things I noted:
Zombies can get stuck on corridors because of angles
ZombieKillRandomRoom: zombies can spawn in places you cannot shoot
Shooting is possible through walls connected by the corners, if player is close enough
Don't know if this is again something that just doesn't work for me, but:
Level transport after killing the boss does not work, and I get this error
MissingReferenceException: The object of type 'Transform' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Transform.get_position () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineTransformBindings.gen.cs:20)
OrbitController.Update () (at Assets/Scripts/OrbitController.cs:21)
Okay, so I had a few of my friends test out the current build, and these were the things we found out/noticed: Testers opinions
Then some other things I noted:
Don't know if this is again something that just doesn't work for me, but: Level transport after killing the boss does not work, and I get this error MissingReferenceException: The object of type 'Transform' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. UnityEngine.Transform.get_position () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineTransformBindings.gen.cs:20) OrbitController.Update () (at Assets/Scripts/OrbitController.cs:21)