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joshmiller17
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spirecomm
Slay the Spire AI using an evolving behaviour tree and MCTS forward simulations.
MIT License
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Handle cards in limbo
#67
joshmiller17
opened
5 years ago
0
Simulate discovery and slight refactor
#66
joshmiller17
closed
5 years ago
0
Refactor
#65
joshmiller17
opened
5 years ago
0
Consider Action Advice
#64
joshmiller17
opened
5 years ago
0
Clean up all TODOs and FIXMEs
#63
joshmiller17
opened
5 years ago
0
Powers removed at the start of combat
#62
joshmiller17
closed
5 years ago
1
Update multi-attacks to YxZ when same target
#61
joshmiller17
closed
5 years ago
0
Import powers from monster json if they start with powers
#60
joshmiller17
closed
5 years ago
0
Update possible actions to account for card selection screens
#59
joshmiller17
closed
5 years ago
0
Pausing also pauses the stream of text
#58
joshmiller17
opened
5 years ago
0
Simulate selection screens in combat
#57
joshmiller17
opened
5 years ago
0
update card JSONs
#56
joshmiller17
opened
5 years ago
2
update Card JSON check
#55
joshmiller17
closed
5 years ago
0
Dismiss remaining effects if we run out of available targets
#54
joshmiller17
closed
5 years ago
0
monster interrupts
#53
joshmiller17
closed
5 years ago
1
Test combat cards in hand bug
#52
joshmiller17
closed
5 years ago
0
Create monster.py
#51
joshmiller17
closed
5 years ago
0
Track cost/playability
#50
joshmiller17
opened
5 years ago
0
Extra game state logic not copied over
#49
joshmiller17
closed
5 years ago
0
Update README
#48
joshmiller17
opened
5 years ago
0
Draft the initial tree logic
#47
joshmiller17
opened
5 years ago
0
Simulate discoveries
#46
joshmiller17
opened
5 years ago
0
Order of operations for duration powers
#45
joshmiller17
closed
5 years ago
2
Game.mark_damage function
#44
joshmiller17
closed
5 years ago
0
Update spirecomm, CommMod, and StS to latest
#43
joshmiller17
opened
5 years ago
0
Better handling of upgrades
#42
joshmiller17
closed
5 years ago
1
Initial Neow Logic
#41
joshmiller17
opened
5 years ago
0
Update intents
#40
joshmiller17
closed
5 years ago
0
[WICKED TOUGH] Handling real diff null error
#39
joshmiller17
opened
5 years ago
0
MCTS does not make reasonable life choices
#38
joshmiller17
closed
5 years ago
1
Add auto-pause toggle
#37
joshmiller17
closed
5 years ago
0
Damage not accounted for
#36
joshmiller17
closed
5 years ago
2
Act 2 monsters, elites, bosses
#35
joshmiller17
opened
5 years ago
0
Communicator errors
#34
joshmiller17
opened
5 years ago
1
Fix simulator discrepencies
#33
joshmiller17
closed
5 years ago
0
Check powers after turns
#32
joshmiller17
closed
5 years ago
0
Add monster intent logic to simulator
#31
joshmiller17
closed
5 years ago
0
State diff / game state bugs
#30
joshmiller17
closed
5 years ago
3
Organize game.py code
#29
joshmiller17
closed
5 years ago
0
Simulation sanity check
#28
joshmiller17
closed
5 years ago
0
Explanation Backprop
#27
joshmiller17
opened
5 years ago
3
MCTS to predict until random
#26
joshmiller17
opened
5 years ago
1
Simulate cards, relics, and monster abilities
#25
joshmiller17
opened
5 years ago
0
More JSONs
#24
joshmiller17
closed
5 years ago
1
JSON Unit (?) Test
#23
joshmiller17
closed
5 years ago
0
Incorrect tree.json in master branch.
#22
mutherr
closed
5 years ago
1
JSON files not in correct working directory
#21
joshmiller17
closed
5 years ago
1
update action behaviours
#20
joshmiller17
closed
5 years ago
0
Blackboard updates
#19
joshmiller17
closed
5 years ago
0
MCTS
#18
joshmiller17
closed
5 years ago
2
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