Expected behavior: it should work the same when the window is popout
Current behavior: it does not work (only the caret is correct). After some debugging I found out it considers the key pressed of each input to have the value of 'false' when pressing buttons when the main godot window is out of focus (so this might be a Godot issue actually?)
OS: tested on win11 and mac Sonoma 14.2.1
Plugin version: 0.3
Godot version: 4.1.2
Expected behavior: it should work the same when the window is popout Current behavior: it does not work (only the caret is correct). After some debugging I found out it considers the key pressed of each input to have the value of 'false' when pressing buttons when the main godot window is out of focus (so this might be a Godot issue actually?) OS: tested on win11 and mac Sonoma 14.2.1 Plugin version: 0.3 Godot version: 4.1.2