Closed Yaroslav-95 closed 5 years ago
Are you providing Steam a list of servers similar to this line in the example or this line in the tests? I just ran the test file and had no issues so it could have also just been a temporary thing.
For some reason it turns out that you have to have played at least one match in CS GO (it can be any match, e.g. casual). Otherwise it won't connect.
Interesting, thanks for pointing this out! I'd never tested on a fresh account, so that's good to know.
Actually, you just need to boot the game. No need to play a match.
PS. Please add my website https://csgo-stalker.com to the list :)
Hi, I know it's been a long time since the issue was closed but today I started coding a CSGO stats bot and I am having the same problem with clientHello getting stuck. I am logging in with my own account(which I've played around a 100 matches) so it is not a fresh account.
Here is a snippet of what I do:
var Steam = require('steam'),
steamClient = new Steam.SteamClient(),
steamUser = new Steam.SteamUser(steamClient),
steamGC = new Steam.SteamGameCoordinator(steamClient, 730),
csgo = require('csgo'),
CSGO = new csgo.CSGOClient(steamUser, steamGC, true);
steamClient.connect();
steamClient.on('connected', function() {
steamUser.logOn({
account_name: 'myusername',
password: 'mypassword',
two_factor_code: process.argv[2]
});
});
steamClient.on('logOnResponse', function() {console.log('Connection successful')});
CSGO.launch();
Any idea of what's going on?
@MrLucyfer
You're launching CSGO
before the steamClient
has had time to properly connect,
...
steamClient.on('logOnResponse', (response) => {
if (response.eresult !== Steam.EResult.OK) {
throw new Error(`Failed to log into steam, got respose: ${JSON.stringify(response)}`);
}
CSGO.launch();
});
...
You want to launch CSGO after you get a successful logOnResponse
SInce the gitter chat appears to be dead, I decided to open an issue on matter.
The node steam module successfully connects and logs in, however, after CSGOClient.launch(), it is stuck in a loop constantly trying to send ClientHello, and doesn't move from there.