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joshuajbouw
/
bevy_tilemap
Tilemap with chunks for the Bevy game engine.
MIT License
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Bump actions/checkout from 2 to 3
#191
dependabot[bot]
opened
2 years ago
0
Update hexasphere requirement from 6.0 to 7.0
#190
dependabot[bot]
opened
2 years ago
0
Update to Bevy 0.6
#189
joshuajbouw
opened
2 years ago
5
Examples not working?
#188
saward
opened
2 years ago
4
Chunks despawn when moving camera
#187
mjhouse
opened
2 years ago
6
Flickering edges during zoom/pan
#186
mjhouse
opened
2 years ago
7
Tile entities
#185
joshuajbouw
opened
2 years ago
0
Update to 2021
#184
joshuajbouw
closed
2 years ago
0
Fix tests
#183
joshuajbouw
closed
2 years ago
0
Update to latest bevy `main` branch
#182
joshuajbouw
closed
2 years ago
1
Update hexasphere requirement from 3.2 to 6.0
#181
dependabot[bot]
closed
2 years ago
1
How to update a single tile during gameplay?
#180
mjhouse
closed
2 years ago
1
Update hexasphere requirement from 3.2 to 5.0
#177
dependabot[bot]
closed
2 years ago
1
Update physics API and example
#176
Aposhian
opened
3 years ago
1
refactor(examples): move examples out of crate
#175
Aposhian
closed
2 years ago
4
Eliminate separate examples crate
#174
Aposhian
closed
2 years ago
1
memory leak when updating tiles?
#173
kyunghoon
opened
3 years ago
3
Update hexasphere requirement from 3.2 to 4.1
#172
dependabot[bot]
closed
3 years ago
1
Quality of Life Improvements for Procedural Tilemap Generation
#171
huhlig
opened
3 years ago
0
Example use with LDtk
#170
thedodd
opened
3 years ago
1
Update hexasphere requirement from 3.2 to 4.0
#169
dependabot[bot]
closed
3 years ago
1
Fix typos in "Improved simple example"
#168
BrettWitty
closed
3 years ago
0
Improve "Simple tilemap example"
#167
BrettWitty
closed
3 years ago
2
Clean up the Tile documentation
#166
BrettWitty
closed
3 years ago
3
A few more small, instructive examples
#164
BrettWitty
opened
3 years ago
1
Issues while using this library for the first time
#163
ChristianIvicevic
opened
3 years ago
1
fix: Clippy nightly error
#161
joshuajbouw
closed
3 years ago
0
Indicate how to have multiple texture atlases
#160
frantisekhanzlikbl
opened
3 years ago
4
Update doc for dimensions method to specify chunks
#159
B-Reif
closed
3 years ago
1
[Docs] Unit of measure for Tilemap dimensions
#158
B-Reif
opened
3 years ago
1
Examples/documentation for single chuck map with origin in corner
#157
jbowtie
opened
3 years ago
2
Layer Offset may not be working correctly
#156
wollyroche
opened
3 years ago
5
update to bevy 0.5
#155
solarsail
closed
3 years ago
2
Setting is_visible to false on the tilemap entity does not cause the chunks to hide.
#154
StarArawn
opened
3 years ago
2
Fixes an issue where a lack of precision causes the GPU to render the tilemap with bad UV's.
#153
StarArawn
closed
3 years ago
3
Tilemap not spawned until window is resized
#152
will-hart
opened
3 years ago
16
Hex Odd Columns showing Hex Even Columns in readme
#150
martinmolin
opened
3 years ago
0
Event is not automatically added
#149
thorlucas
opened
3 years ago
4
feat: clear_layer
#146
joshuajbouw
closed
3 years ago
0
update Bevy 0.5
#145
joshuajbouw
closed
3 years ago
2
Bevy 0.5
#144
thorlucas
closed
3 years ago
0
Arbitrary data attached to tile
#143
thorlucas
opened
3 years ago
4
Minimap support?
#142
mattdm
closed
3 years ago
2
Handle zoom?
#141
mattdm
opened
3 years ago
8
release: 0.4 release prep
#140
joshuajbouw
closed
3 years ago
0
fix: all examples
#139
joshuajbouw
closed
3 years ago
0
feat: add / remove layers
#138
joshuajbouw
closed
3 years ago
0
tests: many tests
#137
joshuajbouw
closed
3 years ago
0
feat: update visibility
#136
joshuajbouw
closed
3 years ago
1
style: flatten all sprite layers
#135
joshuajbouw
closed
3 years ago
0
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