Open haibu64 opened 3 years ago
[ ] If an uppercut is interrupted by being attacked and/or trades with enemy attack, the move will play again in full when player comes out of reel.
[ ] Enemies act erratic and twitchy if something is not selected in the scene window while the game is running.
[ ] Each of an enemy's attacks all share the same damage/reel length/pushback values.
[ ] Player can block even while reeling.
[ ] Spamming attack buttons damage the enemy multiple times. (uppercut bug, auto combo does 5-7 damage instead of 3)
[ ] Player autocombo finishers (maybe even hit #2) need their own reel length/distance, damage.
[x] Releasing block while in blockstun cancels block, allowing later active frames to still hit.
[ ] If an uppercut is interrupted by being attacked and/or trades with enemy attack, the move will play again in full when player comes out of reel.
[ ] Enemies act erratic and twitchy if something is not selected in the scene window while the game is running.
[ ] Each of an enemy's attacks all share the same damage/reel length/pushback values.
[ ] Player can block even while reeling.
[ ] Spamming attack buttons damage the enemy multiple times. (uppercut bug, auto combo does 5-7 damage instead of 3)
[ ] Player autocombo finishers (maybe even hit #2) need their own reel length/distance, damage.
[x] Releasing block while in blockstun cancels block, allowing later active frames to still hit.