Open GoogleCodeExporter opened 9 years ago
Are you suggesting making this change on the server, so that the server doesn't
get bogged down by adding new objects? Or monitoring the client and trying to
limit the world to certain resources so that clients don't get overloaded?
Original comment by jonathan...@gmail.com
on 15 Nov 2010 at 4:41
The original suggestion came from our technician: Monitoring the server in
order to prevent it from getting overloaded when more and more shared apps are
started and/or complex models are imported.
But I also like your idea to monitor the clients, as they are usually much more
prone to problems than the server, due to very different hardware
configurations (network speed, graphics card, CPU, etc.).
Would it be possible to implement both? An addition to the server that makes
sure there are enough resources available to it, and adding something to the
clients that warns them if things are getting too complex for it, or simply
disables the import/start app functionality? (Which wouldn't really help much,
I guess, as other clients would still be able to populate the world with
objects that the "weak" client then would have to render...)
Original comment by nathan.l...@gmail.com
on 15 Nov 2010 at 4:59
Both types of monitoring are possible, although it can be difficult to get
accurate CPU/memory usage information from Java.
We don't have any plans on the roadmap for this type of checking, but we would
be happy to point developers in the right direction and accept contributions in
this area.
Original comment by jonathan...@gmail.com
on 15 Nov 2010 at 5:19
Original issue reported on code.google.com by
nathan.l...@gmail.com
on 15 Nov 2010 at 2:24