josmarsm / openwonderland

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SwingTest locks up client when trying to move window to HUD/glass #150

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Install the swing test module
2. click on the move-to-glass button
3.

What is the expected output? What do you see instead?
I expect the window to appear on the glass/HUD. It appears (see attached) but 
the title bar is incorrect and the client locks up. The following exception 
appears in the client console.

[java] MTGame: Exception Caught in renderer update: 
javax.media.opengl.GLException: glGetError() returned the following error codes 
after a call to glTexImage2D(): GL_INVALID_VALUE 
     [java] 06-Jan-2011 11:07:33 org.jdesktop.wonderland.modules.appbase.client.DrawingSurfaceImageGraphics$UpdateProcessor commit
     [java] WARNING: Trying to draw to texture whose ID hasn't been allocated
     [java] javax.media.opengl.GLException: glGetError() returned the following error codes after a call to glTexImage2D(): GL_INVALID_VALUE 
     [java]     at javax.media.opengl.DebugGL.checkGLGetError(DebugGL.java:12715)
     [java]     at javax.media.opengl.DebugGL.glTexImage2D(DebugGL.java:9034)
     [java]     at com.jme.scene.state.jogl.JOGLTextureState.load(JOGLTextureState.java:328)
     [java]     at com.jme.scene.state.TextureState.load(TextureState.java:447)
     [java]     at org.jdesktop.wonderland.modules.appbase.client.view.View2DEntity.forceTextureIdAssignment(View2DEntity.java:2267)
     [java]     at org.jdesktop.wonderland.modules.appbase.client.view.View2DEntity.access$2300(View2DEntity.java:107)
     [java]     at org.jdesktop.wonderland.modules.appbase.client.view.View2DEntity$2.update(View2DEntity.java:2035)
     [java]     at org.jdesktop.mtgame.Renderer.processRenderUpdates(Renderer.java:1242)
     [java]     at org.jdesktop.mtgame.Renderer.run(Renderer.java:875)
     [java] MTGame: Exception Caught in renderer commit: javax.media.opengl.GLException: glGetError() returned the following error codes after a call to glTexSubImage2D(): GL_INVALID_OPERATION 
     [java] javax.media.opengl.GLException: glGetError() returned the following error codes after a call to glTexSubImage2D(): GL_INVALID_OPERATION 
     [java]     at javax.media.opengl.DebugGL.checkGLGetError(DebugGL.java:12715)
     [java]     at javax.media.opengl.DebugGL.glTexSubImage2D(DebugGL.java:9136)
     [java]     at com.jme.renderer.jogl.JOGLRenderer.updateTextureSubImage(JOGLRenderer.java:1968)
     [java]     at com.jmex.awt.swingui.JOGLImageGraphics.update(JOGLImageGraphics.java:186)
     [java]     at org.jdesktop.wonderland.modules.appbase.client.DrawingSurfaceImageGraphics$UpdateProcessor.commit(DrawingSurfaceImageGraphics.java:338)
     [java]     at org.jdesktop.mtgame.Renderer.processCommitList(Renderer.java:1364)
     [java]     at org.jdesktop.mtgame.Renderer.run(Renderer.java:917)

Original issue reported on code.google.com by bernho...@gmail.com on 6 Jan 2011 at 11:15

Attachments:

GoogleCodeExporter commented 9 years ago
Reduce the priority... this isn't a show stopper for me.

Original comment by bernho...@gmail.com on 6 Jan 2011 at 1:42