What steps will reproduce the problem?
Starting with an empty world:
1. Add ground
2. Move avatar forward - avatar now at:
0, 1.06, 54.26
3. Add square tile - tile is at location:
Location: 0, 1.94, 58.45
Rotation: 0, 180, 0
4. Add placemark to square tile
5. Parent to ground
6. Test placemark - it works
7. Return to Starting Location
8. Test placemark - takes you to incorrect location
What is the expected output? What do you see instead?
Avatar should end up at
0, 1.06, 55.66
But instead ends up here:
0, 1.06, -55.66
If you move to a non-zero x location, that number will also have the incorrect
sign.
Original issue reported on code.google.com by nicole.m...@gmail.com on 8 Dec 2010 at 11:13
Original issue reported on code.google.com by
nicole.m...@gmail.com
on 8 Dec 2010 at 11:13