What steps will reproduce the problem?
1. Select "sit here" or click on an object with sittable capability
2. If any geometry is between the avatar and the chair, the avatar will get
stuck
What is the expected output? What do you see instead?
The avatar should make it to the chair without getting stuck. Once stuck, it's
very difficult for ordinary users to recover from this situation
Since collision avoidance is difficult to accomplish, one idea is to
temporarily turn off avatar collision between the time the user selects the
command to sit and the time the avatar sits so that the avatar can walk through
anything obstructing the path.
Original issue reported on code.google.com by nicole.m...@gmail.com on 9 Nov 2011 at 10:38
Original issue reported on code.google.com by
nicole.m...@gmail.com
on 9 Nov 2011 at 10:38