josmas / openwonderland

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Parallelize firePrimarySession within ServerSessionManager #275

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
We've noticed that often times worlds will wait to load until after the 
softphone has connected (or failed gracefully) which is launched in the 
audio-manager project's client plugin implementing SessionLifecycleListener's 
primarySession(WonderlandSession session).

By executing the list of listeners in parallel, the world has potential to not 
block on the softphone's operation and ergo load faster.

Please see attached diff.

Original issue reported on code.google.com by pympno...@gmail.com on 31 May 2012 at 2:26

Attachments:

GoogleCodeExporter commented 9 years ago
Patch has implications on PresenceManager project.

Original comment by pympno...@gmail.com on 12 Jun 2012 at 1:40

GoogleCodeExporter commented 9 years ago
Ryan is going to update with different approach.

Original comment by pympno...@gmail.com on 19 Sep 2012 at 5:14

GoogleCodeExporter commented 9 years ago

Original comment by pympno...@gmail.com on 25 Oct 2012 at 2:24