Closed ghost closed 1 year ago
Thank you. The audio was getting clipped because of too much amplification. This is solved in commit https://github.com/jotego/jtdd/commit/3270eceecf6cfd7d01a3f9637605090ae410dd5e I will release the files soon
The first problem (audio cut) is solved with this update, but problem jotego/jtdd#2 persists: Music from the first boss ("The Entrance of Abobo the Giant" track) doesn't sound right from second ~10 or so.
I made an audio capture. In the seconds 1.4, 3, 8 and 10 of the attached MP3 it's more noticeable how a part of the music gets somewhat muted.
This does not happen in the original board, the audio track from vgmrip sounds fine too so you can compare: https://vgmrips.net/packs/pack/double-dragon-arcade#03-the-entrance-of-abobo-the-giant
Hi, I have spent a couple of days on this. Could you please run the updater and try again?
Sorry, don't try anything yet. I have to look at it more.
I think it's the same issue seen here: https://github.com/jotego/jtbin/issues/189
Tech notes: The problem with the 1st level boss sound happened in version 200830 too. So it isn't related to the recent changes to the LFO/noise modules. Disabling PMS, or setting the input fixed, removes the glitches. The sound glitch occurs every 1-2 seconds in the second half of the melody Testing the PG module for phase increment accuracy showed no errors --> It might be a dynamic thing.
Channel usage
The fix was not good for Konami's Jackal, so I have reverted it in https://github.com/jotego/jt51/commit/c98c61634a837ed4301c7caff9785691f38d0da3
Fixing the decay rate in https://github.com/jotego/jt51/pull/24 did not change change this issue.
I need a more clear case to study this. The issue is too subtle.
In the first stage, when a character pops through the bricks wall the music cuts out and then it goes back to normal.
Music from the first boss ("The Entrance of Abobo the Giant" track) doesn't sound right from second ~10 or so.