When starting the game in Analogue Pocket it runs directly in test mode and cannot be played.
This can be fixed by changing the DIP switch to "Game" in the core settings.
In the toml file, this value is defined as an extra switch . For this data type, preset default values cannot be defined, so the first option of the list is taken as default.
This issue doesn't happen with Tokio due to not having the same DIP switch options
When starting the game in Analogue Pocket it runs directly in test mode and cannot be played. This can be fixed by changing the DIP switch to "Game" in the core settings.
In the toml file, this value is defined as an extra switch . For this data type, preset default values cannot be defined, so the first option of the list is taken as default.
This issue doesn't happen with Tokio due to not having the same DIP switch options