Closed jotego closed 4 weeks ago
I had a look into what the button names are: Attack Jump Mutant Power
thanks
I leave here two more review items for xmen:
The priority problem with the shadows between objects can be observed in scene 8:
In this picture, we can see three types of shadows:
What's happening here is the following:
KEEP_OLD=1
, when the sentinels are drawn, the other shadows cannot be overwritten. Even though there's only shadow information, those directions are blocked in the buffer for those lines. Part of the sentinels' shadows is drawn where is not covered by the former ones, that's the reason why only part of the feet is overdrawnThe proposal in #810 does not work to fix this, since both order and priority are completely reversed, leading to the same result for this.
Maybe it can be solved by allowing the transparent pixels only carrying shadow info to be overwritten
when enemies appear from the bottom, a few lines might be missing. Added scene 11 to check this.
Feedback from toya
[x] Button 3 (special attack) is missing
[x] OSD option for dip switches/Service mode is missing
[x] Player shadow is covering enemies
[x] Magnetos magnet circle is not "circle". See image
[x] Sentinents mouth has sprite glitch -> maybe related to sprite zero (lime in simpsons)
[x] Into scene has Visual glitch on top of wolverine
[x] Explosions have glitches -> same as #741