jotego / jtcores

FPGA cores compatible with multiple arcade game machines and KiCAD schematics of arcade games. Working on MiSTer FPGA/Analogue Pocket
https://patreon.com/jotego
GNU General Public License v3.0
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ngpc games #788

Open jtmiki opened 3 months ago

jtmiki commented 3 months ago

These games don't work or work with some problems. Tested them on the 24/9/2024.

Title Problem
Big Bang Pro Wrestling Blank screen
Cool Boarders Blank screen
Dive Alert Becky's Version Blank screen
Dive Alert Matt's Version Blank screen
Infinity Cure There are white lines at the top and centre of the left side of the screen respectively, flashing all the time
Kikou Seiki Unitron Can see the intro part with music but can't put the character's data
The King of Fighters Battle de Paradise Can see the intro part with music but can't select games
The King of Fighters R-2 After Elena's introduction, blank screen
The Last Blade Can see the intro part with music but can't select games
Memories Off Pure Can play but there are lines at the top and centre of the left side of the screen respectively, flashing all the time
Mezase! Kanji-o Can hear music only
Ogre Battle Gaiden Untested
Pocket Love If Can play but there are lines at the top half of the screen and flashing all the time
Pocket Tennis color Blank screen
SNK Gals' Fighters Untested
SNK vs Capcom Match of the Millennium After selecting a character, blank screen

Commit: da6cb73

Brianvgplayer commented 3 months ago

Pac-Man has this issue on the NGP core too. Wasn't it listed as working early on? The game has a flashing Namco logo at startup. Could that be causing issues?

Zet-sensei commented 3 months ago

'Samurai Shodown! - Pocket Fighting Series' on the NGP(/C) cores. The game isn't responding to controls anymore on version jtngpc_20240831.

Zet-sensei commented 2 months ago

As I don't see it on the current list and this need a special note after my tests.

After some more tests and the video from PixelCherryNinja, it seems to be that the current up-to-date NGPC set (with save cleaned flash chip) isn't working as intended on the core as of now, but games were working on a previous beta version. And we must use an older set with save inits already present on the dumped flash chips.

You must use the older dump which contains already save init from 0x1E0000 to 0x1E00FF. If you want these games to work on the core at the moment.

So something to check with the core source code.

Thanks to PixelCherryNinja during his video & confirming these games are working under that conditioon.

AskaLangly commented 2 months ago

Would like to add that Sonic Pocket Adventure is not saving. It's playable, but it isn't able to save. Verified by restarting the core. Also note that by editing the game ROM to run in debug mode (edit 0x1F as FF), it refuses to save, but is more prominent with error messages. In an emulator, it does not do that.

Unedited Game CRC32: 356F0849 // jtngpc Core Version: dc4548b