FPGA cores compatible with multiple arcade game machines and KiCAD schematics of arcade games. Working on MiSTer FPGA/Analogue Pocket
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ngpc fatal fury f-contact: bad palette visible #815
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jotego closed 1 month ago
At some game transitions, the palette is not right
Colors are correct while the count goes down
After pushing a button to continue the colors go wrong
commit: 6f692375a