jotego / jtcps

Capcom System 1/1.5/2 compatible verilog core for FPGA
GNU General Public License v3.0
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CPS2: Sprite gaps (Multiple games) #117

Closed lsnderick closed 2 years ago

lsnderick commented 2 years ago

Recently I noticed there seems to visible "gaps" between some elements of the larger sprites. During the screen transitions those sprites seem to move out of sync with the rest of the image. So far I've seen this is in Vampire Savior 2 The Lord of Vampire (Intro), Vampire Hunter 2 Darkstalkers Revenge (Intro), Marvel Super Heroes (One of the stage background layers). Some screenshots:

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jotego commented 2 years ago

I think this is new. Maybe I broke something in an update. I don't remember seeing this problem before.

jotego commented 2 years ago

The problem was introduced in commit 0fdcb02

jotego commented 2 years ago

Fixed in c67b7e7