Closed jotego closed 2 years ago
Golden Axe (set 1, World) (FD1094 317-0110)
- Crash (tested 2 times)
Golden Axe (set 2, US) (8751 317-0112)
- No crash (tested 3 times)
Golden Axe (set 3, World) (FD1094 317-0120)
- No crash (tested 1 time)
Golden Axe (set 4, Japan) (FD1094 317-0121)
- No crash (tested 1 time)
Golden Axe (set 5, US) (FD1094 317-0122)
- Crash (tested 1 time)
i tried set 6 US version with ax battler, pushing off cliff with shoulder - no crash (2 times tested)
git co 8072eb3 -- jtframe_68kdtack.v
on JTFRAMERetested in 29152a4 after the improved jtframe_68kdtack. It still happens.
Fixed in 40b01df The /IPL2 interrupt line was latched, but it shouldn't be
If the enemy is pushed off the cliff, the game doesn't let you advance. The go sign never shows up. Slashing the enemy lets you advance. Either killing method is ok in MAME.
Music gets corrupted too.
First seen in 7dc5bde