Closed shinspiegel closed 2 years ago
I added the types, and also fixed some small snags that I did find. I tested and looks ok on the mac machine.
Thanks! Do you happen to know how to ship multiple versions of a plugin to the Godot asset lib? I'd want to have the 4.0 and the 3.5 version both available until at least after 4.0 hits stable.
@jotson I think in this case you can create a separate entrance by manually uploading it once and creating a new entrance with 4.0 as a specified version and then use the ID in the upload CI/CD instead of the 3.x one🤔
Edit: @shinspiegel Yes, would be my idea as well
I've no idea... Maybe a secondary branch to hold the 4.0 version while isn't stable. And create a new entry in the asset library... Right?
@shinspiegel Hey shin! Just merged this into new branch godot4
Please give it a whirl and make sure it still works for you on your mac. I'll be testing it here on my linux workstation. If it looks good I'll setup a new asset library entry for it.
So I tested it on Win10 and noticed several things:
OH MY GOD! There is much more to fix it. I'll take another look and double-check for some rough-edges...
Thanks for the images @paddy-exe :D
Also, for some reason, the project does not want to be open on beta 6... Back to the whiteboard... I'll try to figure out what happened.
Hi,
I updated this addon to Godot 4, I tested on my local development (macOS M1), I will test on my linux machine but I can test on the windows,
Hope this can be helpful