Closed joulupunikki closed 7 years ago
Use city x, y, p_idx and a single seed generated at game init to fix ruin/monastery loot at game init, would not be an issue in single games but reduces need of house rules in multiplayer.
Use city x, y, p_idx and a single seed generated at game init to fix ruin/monastery loot at game init, would not be an issue in single games but reduces need of house rules in multiplayer.