Open TBeholder opened 7 years ago
AFAIK This is exactly as it is in EFS1.4. The icon shown is that of the first unit in the hex. Being a graphical feature conformant with the original game this is not very high on the list of things to fix.
I wasn't clear, sorry - the unit that stays behind is displayed as clearly moving out of that hex (even if it's normally invisible due to the building), then it vanishes and they all reappear where they should be.
As to the layering, it's generally does look better when the active object is on top of everything that shouldn't be on top of it, but yeah, not a hot issue. Just checked a few times in EoFS. The results varied - depending on whether the moved unit was formerly the "face" unit of a stack and maybe also on the active stack's blinking phase.
When some units move from or through another stack, the sprite of some non-moving unit is displayed rather than that of a moving ones. When moving over empty hexes, the proper sprite is used again.