Labeled as a bug in the Nova site. Per galaxy, these may contain dozens of units and even some cities. Currently these hexes and units and cities in them are excluded from Phoenix. This may mean that a house has less units and less resource generation than other houses at game start than it would have when running under EFS1.4 "EFS.EXE". On multiplayer games this would mean game imbalance and extra disadvantage to affected players.
What needs to be done to fix this:
Fix or workaround #50
Change buffer conversion in Planet.java
Change drawing in PlanetMap.java
No need to change handling of right-click on PlanetMap ?
Labeled as a bug in the Nova site. Per galaxy, these may contain dozens of units and even some cities. Currently these hexes and units and cities in them are excluded from Phoenix. This may mean that a house has less units and less resource generation than other houses at game start than it would have when running under EFS1.4 "EFS.EXE". On multiplayer games this would mean game imbalance and extra disadvantage to affected players.
What needs to be done to fix this:
This looks all too easy ...