Open joyhughes opened 1 month ago
@joyhughes would like to work on it as a problem solving enthusiast under gssoc'24 but need to know whether you want just the c++ implementation of the field or smt else?
hello sir, can you assign this issue to me. I have started work on it.
please assign me this issue
@joyhughes would like to work on it as a problem solving enthusiast under gssoc'24 but need to know whether you want just the c++ implementation of the field or smt else?
It is C++ implementation of vector field as well as creating an effect that can be stored in the scene, and a scene file for testing.
hello sir, can you assign this issue to me. I have started work on it.
Interesting! What have you done so far?
hello sir, can you assign this issue to me. I have started work on it.
Interesting! What have you done so far?
i have the complete code ready in c++ please tell me how it needs to be added just
hello sir, can you assign this issue to me. I have started work on it.
Interesting! What have you done so far?
i have the complete code ready in c++ please tell me how it needs to be added just
If it is ready just submit PR
no I mean I have a c++ code that works on input /output based ready , can share or create a PR of the same but I need you to explain how it needs to be added
no I mean I have a c++ code that works on input /output based ready , can share or create a PR of the same but I need you to explain how it needs to be added
I'm interested in seeing what you've written so far.
Calculations for vector fields happen in the vftools
class in vector_field.cpp ... then an effect functor in effect.cpp with harness
functors for each parameter that can be changed. A smart pointer to the effect functor needs to be added to the variant any_effect_fn_ptr
in any_effect.hpp and a line for loading the function needs to go into scene_io.cpp. The kaleido.json scene file can be modified to test.
If you learn how to do this one time there will be multiple issues with the same general format - writing a function or effect, adding to the variants and I/O and testing in a scene file.
Yea this was what i needed right now I have a c++ code that generates a Fibonacci spiral upon execution will add it to Pr
Yea this was what i needed right now I have a c++ code that generates a Fibonacci spiral upon execution will add it to Pr
Did you have a chance to take a look at it?
Yea this was what i needed right now I have a c++ code that generates a Fibonacci spiral upon execution will add it to Pr
Did you have a chance to take a look at it?
yea I did but I want to ask that I am just adding a c++ code right now is that fine ?
Yes I can handle the scene file JSON
From: kairvee @.> Sent: Sunday, June 2, 2024 11:08:57 PM To: joyhughes/Jen @.> Cc: Joy Hughes @.>; Mention @.> Subject: Re: [joyhughes/Jen] Fibonacci Spiral Vector and Warp Fields (Issue #141)
Yea this was what i needed right now I have a c++ code that generates a Fibonacci spiral upon execution will add it to Pr
Did you have a chance to take a look at it?
yea I did but I want to ask that I am just adding a c++ code right now is that fine ?
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@kairveeehh do you have any more questions about this?
Create a spiral vector field such that advecting from any point will produce a Fibonacci spiral. This will be used in the Kaleidoswirl scene ( issue #140 ) and for targeting warps in cellular automata.