public static class VNN_Image {
public long ori_fmt; / orientation format enum of img/
public int pix_fmt; / pixel format enum of img /
public int mode_fmt; / mode format enum of detection, can use video/picture/default /
public int width; //image width
public int height; //image height
public int channels; //image channel
public byte[] data; //cpu data
public float[] rect;
public int[] texture; / if is cpu-backend, texture is NULL. But if is gpu-backend, texture may be a VNN_Texture(android|ios) or a CVPixelbuffer(ios). /
}
public static class VNN_Image { public long ori_fmt; / orientation format enum of img/ public int pix_fmt; / pixel format enum of img / public int mode_fmt; / mode format enum of detection, can use video/picture/default / public int width; //image width public int height; //image height public int channels; //image channel public byte[] data; //cpu data public float[] rect; public int[] texture; / if is cpu-backend, texture is NULL. But if is gpu-backend, texture may be a VNN_Texture(android|ios) or a CVPixelbuffer(ios). / }