Closed jp7677 closed 1 year ago
It doesn't allow hardware PhysX in https://github.com/jp7677/dxvk-nvapi/issues/127, but at least it doesn't crash anymore.
The header says:
typedef struct _NV_COMPUTE_GPU_TOPOLOGY_V2 { NvU32 version; //!< Structure version NvU32 gpuCount; //!< Size of array NV_COMPUTE_GPU *computeGpus; //!< Array of compute-capable physical GPUs (allocate memory of size of Physical gpuCount of system). } NV_COMPUTE_GPU_TOPOLOGY_V2;
I would interpret it that this has to be done on the consumer side, but here we are...
With wine 7.20 the game crashes while opening. With wine 8.9 the game deadlocks (fatally) a second after loading the level.
It doesn't allow hardware PhysX in https://github.com/jp7677/dxvk-nvapi/issues/127, but at least it doesn't crash anymore.
The header says:
I would interpret it that this has to be done on the consumer side, but here we are...