Open brokeDude2901 opened 2 months ago
Thanks for the report and sorry for the late response. I'm awaiting feedback from another source regarding your report, that takes a bit longer, hence the delay. The nvapi log file looks quite normal, I don't think the unimplemented functions would cause a hang, but not sure though. Do you also have a proton log available?
Thanks for the report and sorry for the late response. I'm awaiting feedback from another source regarding your report, that takes a bit longer, hence the delay. The nvapi log file looks quite normal, I don't think the unimplemented functions would cause a hang, but not sure though. Do you also have a proton log available?
Here is the recent logs:
Proton Experimental / X11 / Nvidia RTX 2080 / Ubuntu 24.04 Beta
PROTON_LOG=1 PROTON_FORCE_NVAPI=1 DXVK_NVAPI_LOG_LEVEL=info DXVK_NVAPI_LOG_PATH=/home/user/ %command%
Nvidia Driver 550.67 Open Kernel
dxvk-nvapi.log
steam-236390.zip
Game freeze at Loading screen if DLSS is enabled on my configuration. Not sure if other people are having the same issue
Not sure if other people are having the same issue
Unfortunately yes, also trying a few obvious things didn't mitigate this. What we can do, is preventing DLSS from getting enabled, so that it at least no longer hangs/crashes. https://github.com/jp7677/dxvk-nvapi/pull/172 should do this. Are you able to test that PR (see binaries from CI) and report back?
Just for reference, I've looked again from the nvapi
side of things. Installing nvml
doesn't help and also faking the Reflex calls (this is a D3D11 title, we only have Reflex for D3D12/VKD3D-P) also didn't made any difference, the title still crashes.
Adding the remaining missing functions (https://github.com/jp7677/dxvk-nvapi/pull/176), as far as known to us, also made no difference.
I did some tests with the WIP/Test PR for reflex in DXVK https://github.com/doitsujin/dxvk/pull/3690 and it seems to work fine for this game - meaning no errors or crashes. Not really possible (for me) to determine if it improves latency.
Enabling DLSS still crashes with the same D3D11 texture error, so i would say it has nothing to do with the Reflex settings.
err: D3D11: Cannot create texture:
err: Format: 39
err: Extent: 1280x800x1
err: Samples: 1
err: Layers: 1
err: Levels: 1
err: Usage: e8
err: Flags: 0
Seems to possible point to DXGI_FORMAT_R32_TYPELESS = 0x27,
which in turn is this i guess:
// DXGI_FORMAT_R32_TYPELESS
{ VK_FORMAT_R32_UINT,
VK_FORMAT_D32_SFLOAT,
VK_FORMAT_R32_UINT },
So.. some shenanigans going on in DXVK 😄
Looks like something sets D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_RENDER_TARGET
, which is illegal and expected to fail.
Hello I'm reporting War Thunder problem with DLSS enabled ( will play fine without DLSS ):
Proton Experimental / X11 / Nvidia RTX 2080 / Ubuntu 23.10
Launch command:PROTON_LOG=1 PROTON_FORCE_NVAPI=1 DXVK_NVAPI_LOG_LEVEL=info DXVK_NVAPI_LOG_PATH=/home/user/ %command%
dxvk-nvapi.log