Closed jp7677 closed 1 month ago
What about
NvAPI_D3D_SetSleepMode
andNvAPI_D3D_GetSleepStatus
? We unsafely dereference second parameter of each function. Not sure if there's anything else in that area but at least these two functions come to mind.
Thanks, missed those two and also NvAPI_D3D_GetLatency
. It's (forced) pushed.
Also omit nullptr checks for handles.
This one is probably a bit tricky ...