As Ghost of Tsushima recently proved to us, it might be beneficial to have some ability to control reported GPU Arch to games without having to modify the source code and rebuild each time.
Not sure if this is how it should be implemented though, it might be preferable to have all this extracted to some NV_GPU_ARCHITECTURE_ID env::getGpuArchOverride() method instead.
As Ghost of Tsushima recently proved to us, it might be beneficial to have some ability to control reported GPU Arch to games without having to modify the source code and rebuild each time.
Not sure if this is how it should be implemented though, it might be preferable to have all this extracted to some
NV_GPU_ARCHITECTURE_ID env::getGpuArchOverride()
method instead.