Closed ltsdw closed 1 year ago
FWIW this game is one I've successfully tested with DLSS at some not-too-distant time in the past.
yup, maybe I'm doing something wrong, the game only shows the fsr option :/
Thanks for the detailed report. Which launcher are you using (e.g. Steam or Lutris)? First thing that comes to my mind is https://github.com/jp7677/dxvk-nvapi/wiki/Tips-and-tricks-for-usage-with-DXVK-NVAPI#dlss-2x
Do you have other games where DLSS is available?
Thanks for the detailed report. Which launcher are you using (e.g. Steam or Lutris)? First thing that comes to my mind is https://github.com/jp7677/dxvk-nvapi/wiki/Tips-and-tricks-for-usage-with-DXVK-NVAPI#dlss-2x
oh forgot to mention that, I'm running manually with wine. This one to be specific Wine-GE-Proton7-33 Released.
Tried with wine 7.19 compiled by me and wine 7.19 from the arch repository but both versions were segfaulting when launching the game (not related to this project I think it's an upstream thing).
I've read that section of the wiki and thought "uh oh, I don't see these dlls in the package I guess I don't need them in the new version of dxvk-nvapi anymore?"
So about these dlls (nvngx.dll and _nvngx.dll) I just need to list them as native at winecfg or at WINEDLLOVERRIDES
, or I need them from another project first?
Also I do have a nvcuda at winecfg listed as "(???)" tried switching that to native, but didn't see any difference.
Do you have other games where DLSS is available?
Nope, not right now, bought this nb just to play this game and was the first and only one I tried so far.
But I don't know, I can see If I have some other game around here that I can install.
I think minecraft bedrock version has dlss, I can try that if needed.
Both files (nvngx.dll
and _nvngx.dll
) are part of the nvidia driver itself, you should find them in /lib64/nvidia/wine
(or similar, depending on your driver installation). Those should be copied into the system32
folder of your wine prefix.
Also no wine override should be needed. nvcuda
also needs no override.
So, I copied cp /usr/lib64/nvidia/wine/{_nvngx.dll,nvngx.dll} .local/share/Games/TESO/drive_c/windows/system32/
, but still, no dlss option. Didn't override any nvngx or nvcuda. Am I still doing something wrong ain't I?
Also, I don't know if it's worth mentioning, but I'm using the nvidia-open package instead of the just "nvidia".
Could you try the DXVK device filter https://github.com/doitsujin/dxvk#device-filter to hide your integrated GPU? The DXVK logs should reflect that and only log your NV GPU.
Ah, no idea actually if DLSS works with the open source kernel driver works. Switching (even just temporary) to exclude another factor would certainly be sensible.
I'll try the dxvk device filter first, and after if it doesn't works, I'll try the nvidia proprietary driver (but I'll have to figure out why it hard freezes the entire system on boot, only thing that works is a force shutdown 🤣)
Ok, so, no, it still nothing.
pacman -Ss nvidia | grep installed
extra/egl-wayland 2:1.1.11-2 [installed]
extra/libvdpau 1.5-1 [installed]
extra/libxnvctrl 520.56.06-1 [installed]
extra/nvidia 520.56.06-8 [installed]
extra/nvidia-prime 1.0-4 [installed]
extra/nvidia-settings 520.56.06-1 [installed]
extra/nvidia-utils 520.56.06-2 [installed]
Just for reference, if anyone by any mean have this nvidia proprietary freeze some day. Had to set the kernel parameter ibt=off
FS#74886/FS#74891
~Also how can I check if the dxvk device filter thing worked? I set this, I don't know if it's right DXVK_FILTER_DEVICE_NAME="NVIDIA GeForce RTX 3050"
~
eso64_d3d11.log eso64_dxgi.log
I'll keep the nvidia proprietary kernel driver just for consistency with everyone else then, and if I get to make the dlss work with the game I'll switch back.
mmh, that’s a pity. To be honest I’m running out of ideas. You could try Lutris. There is also nvidia-modprobe -u -c=0
in case not all nvidia modules got loaded (from https://github.com/jp7677/dxvk-nvapi/wiki/Tips-and-tricks-for-usage-with-DXVK-NVAPI#general) but not sure if that is still a thing.
About the DXVK filter, just try to set the filter to your intel GPU, that should hide your discrete card and certainly have effect :)
Just to be sure, you did disable the DXVk nvapi hack?
You could also check this thread for other wild ideas https://github.com/jp7677/dxvk-nvapi/issues/55#issuecomment-1017304875
Hahaha thank you so much, so I basically deleted the dxvk device filter that was set to my intel gpu, set the nvcuda as builtin and copied all _nvngx.dll and nvngx.dll back to the system32 directory and now the option appeared.
Again, thank you for your time and nice work ❤️
So for my understanding, compared with your initial setup you needed to copy both nvngx dlls and you had to set nvcuda explicitly to “built-in”?
PS also cool to hear ofc that it works now! :)
So for my understanding, compared with your initial setup you needed to copy both nvngx dlls and you had to set nvcuda explicitly to “built-in”?
PS also cool to hear ofc that it works now! :)
Yup, that was I did, (but I don't know if I messed up something initially and re-doing the whole thing corrected) and also I installed the proprietary kernel driver, I don't know if that affected at all, ~I will switch back to the open source one and edit this messages if all still good.~
Yes, it does work normally on open source kernel driver.
os: arch linux gpu: rtx 3050 cpu: i5 11400h
envar DXVK_NVAPI_LOG_LEVEL=info log when running the game:
log when running the tests.