Closed CrispulentCrisps closed 1 year ago
Fixed It meant pattern 0x5c I now reorder the patterns in the order which they are played back. This allows for potential streaming of GT pattern data - replacing the played patterns with new data. However, I didn't change the pattern number which was displayed on-screen to match
Apologies for the inconvenience Here's the latest version: https://github.com/jpage8580/GTUltra/releases/tag/V1.5.4.2
Thanks again for your patience! Jason
On Fri, Jun 9, 2023 at 7:32 PM CrispulentCrisps @.***> wrote:
Hello, I have encountered an issue with GTU version 1.5.1 When making a game OST I had encountered an issue with the patter 5E. When loading the file with the specified version it will give an error when exporting saying that "PATTERN 5E IS TOO COMPLEX (OVER 256 BYTES PACKED!)" The issue is that the pattern itself does not contain 256 bytes worth of data. The contents of such are
- 4 notes
- 2 note off commands
- 4 instrument pointers
- one 3xx effect command
- pattern length of 16 rows
Below is the file itself. This error only appeared in subtune 02, where the other subtunes pack fine (although I have not had the chance to test the subtunes beyond 02 due to this error)
I am also sure that this error persists into 1.5.1.4, but with a different pattern (pattern 0D) even when unused
Hopefully this issue can be resolved as it would be very beneficial for both my circumstance and the program itself.
Bejewled3CLone - Copy.zip https://github.com/jpage8580/GTUltra/files/11709111/Bejewled3CLone.-.Copy.zip
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Thank you for the speedy reply, but a further issue has been encountered. When trying to export the file it then crashes the program. The following export settings are set
The below file is the file I attempted to export, with some small changes that give the same output
Try the version here (I also created a .sid that's in the zip too)
On Fri, Jun 9, 2023 at 9:27 PM CrispulentCrisps @.***> wrote:
Thank you for the speedy reply, but a further issue has been encountered. When trying to export the file it then crashes the program. The following export settings are set
- Buffered sid writes on
- SFX support off
- Volume change off
- Store author info off
- Use zeropage ghost regs off
- Disable optimisations off
- Zeropage SID playback off
- Start ADDR $0C00
- SID 2 ADDR $D440
The below file is the file I attempted to export, with some small changes that give the same output
Bejewled3CLone - Copy.zip https://github.com/jpage8580/GTUltra/files/11709829/Bejewled3CLone.-.Copy.zip
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Hello with the version you have sent the error has been fixed thank you so much for the fix :D
Hello, I have encountered an issue with GTU version 1.5.1 When making a game OST I had encountered an issue with the patter 5E. When loading the file with the specified version it will give an error when exporting saying that "PATTERN 5E IS TOO COMPLEX (OVER 256 BYTES PACKED!)" The issue is that the pattern itself does not contain 256 bytes worth of data. The contents of such are
Below is the file itself. This error only appeared in subtune 02, where the other subtunes pack fine (although I have not had the chance to test the subtunes beyond 02 due to this error)
I am also sure that this error persists into 1.5.1.4, but with a different pattern (pattern 0D) even when unused
Hopefully this issue can be resolved as it would be very beneficial for both my circumstance and the program itself.
Bejewled3CLone - Copy.zip