Closed jpaoneMines closed 3 years ago
Solved locally, not yet pushed to master repo yet.
Shaders were using single precision while VBOs were generating double precision. Changed objects.hpp and teapot.hpp to use only GLfloat every where.
Will close when pushed.
For some architectures, the spheres do not appear as spheres.
It is either the step size for the vertices or the indices that causes the triangles to jump across the sphere and form a very jagged cube-y looking sphere.