A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
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ogt_vox: getting access to the dict key/value entries #28
Getting access to the key/value entries of every dict in a scene would be nice - this would e.g. allow to do something with the rOBJ chunks, but at least write them back properly to the file (because most of the are unknown or different from version to version anyway)
Getting access to the key/value entries of every dict in a scene would be nice - this would e.g. allow to do something with the
rOBJ
chunks, but at least write them back properly to the file (because most of the are unknown or different from version to version anyway)