A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
MIT License
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ogt_vox: material property _media_type not handled yet #64
It looks like there are some new or unhandled material properties for blend, glass and cloud materials
material prop
possible values
_media_type
_scatter, _emit, _sss (default is absorb - if _media_type is not available)
value
desc
_sss
Subsurface Scattering Media
_scatter
Scatter Media
_emit
Emissive Media
// media type for blend, glass and cloud materials
enum ogt_media_type {
ogt_media_type_absorb, // Absorb media
ogt_media_type_scatter, // Scatter media
ogt_media_type_emit, // Emissive media
ogt_media_type_sss, // Subsurface scattering media
};
It looks like there are some new or unhandled material properties for blend, glass and cloud materials
_media_type
_scatter
,_emit
,_sss
(default is absorb - if_media_type
is not available)_sss
_scatter
_emit
Example files:
(I still wonder whether it makes sense to give low level access to the dict data in the scene to support future values)