jpbrown / webgl-loader

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Vertex Cache simulator #10

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Write some code to compute ACMR/ATVR for triangle meshes. Think about ways to 
simulate vertex transforms for non FIFO-based caches, like the block-based 
caches for unified shader architecture, or whatever tile-based renderers do.

Original issue reported on code.google.com by wonchun on 13 Aug 2011 at 8:32

GoogleCodeExporter commented 9 years ago
Started this since it was simple and data is fun. Some preliminary results 
(that look reasonable):

Hand:

before: 28805   ACMR: 1.681062  ATVR: 2.957392
after: 11354    ACMR: 0.662620  ATVR: 1.165708

Ben:

before: 79453   ACMR: 1.018250  ATVR: 1.768964
after: 53406    ACMR: 0.684438  ATVR: 1.189046

Original comment by wonchun on 17 Aug 2011 at 4:12

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r18.

Original comment by wonchun on 17 Aug 2011 at 5:43