Open unfa opened 3 years ago
I'm just done watching this video, and it's great thank you.
As you did well to mention, the version which you're presenting is in the early stage. In absence of a manual, it's not always easy to figure out, but I'll clarify my best.
Other:
Thanks for the update! I should probably make a follow-up video. I should've updated the plug-in right before recording - sorry about that.
I've just tested box select and it seems I can't change settings of multiple taps at once using it (tried enabling filter on a multiple selected taps, but only the last one selected responded to the change).
Not sure if that's a known problem, or maybe I messed something up.
Also: soft clipping the resonance sounds great, as I should now be able to drive it fro some nice distorion! I think feedback above 0 dB is great, and does give very useful options for automation. Maybe it could go RED when you cross 0 dB though, as a warning?
Not sure if that's a known problem, or maybe I messed something up.
Not made yet. The lasso selection can use the delete key, but that's all for now.
Maybe it could go RED when you cross 0 dB though, as a warning?
It's a good idea.
If I may ask, what do you think about the pitch-shifter? It's a challenge to find good pitch shifting options in open source, it's not one that I'd call amazing. In coming work, DA will be receiving an anti-alias filter which may increase PS quality in case of shifting up.
Update on pitch shift: the antialias filter is implemented.
Drag to draw new values for multiple taps at once (maybe hold shift for a ramp from start to finish)?
@unfa it's implemented just now. One can maintain shift and click: this turns the cursor into a pencil, and taps can be edited in one go. Note that, for a 2-valued setting (cutoff), the left and right clicks are used to modify either value. the nearest one is edited.
I hope to bring some more people here :) https://youtu.be/vVZmxoRqlO0
Let me know if I made any mistakes. I am also sharing a few ideas for improvement here, for example:
Drag to draw new values for multiple taps at once (maybe hold shift for a ramp from start to finish)?