Closed unfa closed 4 years ago
At present it works at the time constant of a lowpass filter. So the name "release" is a bit a lie at this moment, since there aren't separate A and R.
It's a rather trivial feature to make, so I don't have a problem about adding it. (in fact I wanted and kinda forgot, so thanks for reminding :grin:)
Also - infinite release time would work effectively as a "hold max" mode, am I right?
No that would make it a "hold" mode, that discards input and maintains what was last in there as the feedback value.
implemented in 0580881. This makes the attack significantly more responsive with the default setting. Let me know if you'd like more range.
Thanks! Will test!
The current Release time seems to actually act like both Attack and Release at the same time.
Maybe it'd be good to split them up and provide a "lock" option to have them paired?
Also - infinite release time would work effectively as a "hold max" mode, am I right?