Just a list of general ideas, and easter egg features for economy.
[ ] 1. Gambling - could create a scenario where if the mod detects a particular filename or lcd keyword etc it enables something like a /gamble command eg /gamble basically a roulette style game where you bet a small amount if your guess is within 2 or 3 of the winning number you get your money back, if you guess the number it pays 20 to 1, out of 40 possible numbers. This could be available to player zones. Eg if the game detects the keywords "iamapirate" or something
[ ] 2. A simple blackjack game, just using random numbers. (cards numbered 1 to 13, computer gets 2 cards, player gets two cards, whoever gets closest to 21 wins 2 to 1 on bet. 3 to 1 if they get "black jack" (1+10 or 11+10) - gives players something to do on long trips.
[ ] 3. Home delivery - this comes under the ambient traders code. A player can order something from the market remotely somehow.. the order is placed in a /collect style memory space and a shuttle is spawned, set to fly to where the player is. If it arrives within 1000 metres of the player, the "order" is moved into that players /collect memory space - probably should have a delivery fee/bond as well which is part refunded on sucessful delivery.
[ ] 4. mayday beacon - if a player types /mayday it creates a GPS point on all connected members of their faction's screens or if they type /distress it sends it to all connected players or some other similar set of commands... Distress could possibly work by formatting a gps point in memory and outputting it to public chat..?
Just a list of general ideas, and easter egg features for economy.