Open billedwardz opened 6 years ago
I'm kind of on the fence with this. We have plans to allow antenna relay buying and selling. Though it may be more of my plans.
That is why there is a small chunk of commented out code here: https://github.com/jpcsupplies/Economy_mod/blob/master/Economy/Data/Scripts/Economy.scripts/Support.cs#L244 This revolves around player to player trade though, not buying and collecting, or selling to a market. It's up to @jpcsupplies to confirm if this is a feature or a bug to be removed.
Hmm sounds like an interesting ability to be honest, rewards building radio networks. So by remote i assume you mean activate remote control block? Or simply an active two way radio link? In that sort of network the game considers them part of the same grid anyway presumably since you can see blocks from both ends in the K menu. We did have a plan to allow trade over active radio networks as an extension of our trade network "delivery" system. So at this point it is probably more of a planned feature that implemented itself by accident, than a bug that was added.
I think remote buying would be great, as long as they still had to travel to the shop to haul the items back to base, but having items basically be teleported over said network is broken IMO. I figured it would be a huge bug considering how you guys responded to the "/collect" abuse.
Apparently if you remote into a grid while standing in the shop zone you can sell the remote grid's inventory. e.g. if you park a small ship with a laser antenna in the trade zone, then remote into your base with the laser antenna, you're able to sell cargo from your base.