players can trade goods with each other or pay each other for services using bank balance done
players can buy/sell goods from stations - different stations have differing prices done
players can own their own trading business - which can follow their trading ship done
prices change depending on available supply mostly done more effective system needed tho
players can buy/sell their ships/stations to each other mostly done - players want to be able to scrap ships automatically or buy new ships from NPC too tho
API to allow other mods to use bank balance from economy mostly done need example mod
Trade zone pricing and items available for sale can be edited all at once in an LCD text/custom data box - started but not functional
Possibility of setting up some sort of faction based bank balance/shared market management or similar feature
proceedural missions/contracts/subsidies - station X desperately needs item Y will pay bonus price Z if you supply item Y or abandoned grids trigger "mystery signal at gps point ##" (this could also create content for a "news" feed)
optional story mission systems (investigate location X, bounty/kill player Y, destroy block Z) these are managed by a mission script server side.
optional reputation system (goes towards bounty missions - if a player steals/kills too much they get a bounty etc, a good player gets offered more auto missions or can post bounties etc)
possible: integration with my galaxys project (bank balance is available on all servers, players can travel between physical game servers with their ship/money, trading can be done offline via a webpage, "sectors" (game server worlds) have a map and stat summary of planets, ships etc on a webpage)
Wish list - a way to make economy GUI - some players hate typing commands
Point 10, 11, 12 - mission api is created but we have nothing using it as yet other than tests
Point 12 - this is a large long term project on its own and low priotity.
See also #39 for historical discussion including topics like faction bank balance, editing pricing using an LCD, how to behave if trade zones overlap etc
But basically the plan for frontier economy was:
players have a bank balancedoneplayers can trade goods with each other or pay each other for services using bank balancedoneplayers can buy/sell goods from stations - different stations have differing pricesdoneplayers can own their own trading business - which can follow their trading shipdoneprices change depending on available supplymostly done more effective system needed thoplayers can buy/sell their ships/stations to each othermostly done - players want to be able to scrap ships automatically or buy new ships from NPC too thoAPI to allow other mods to use bank balance from economymostly done need example modTrade zone pricing and items available for sale can be edited all at once in an LCD text/custom data box - started but not functional
Possibility of setting up some sort of faction based bank balance/shared market management or similar feature
proceedural missions/contracts/subsidies - station X desperately needs item Y will pay bonus price Z if you supply item Y or abandoned grids trigger "mystery signal at gps point ##" (this could also create content for a "news" feed)
optional story mission systems (investigate location X, bounty/kill player Y, destroy block Z) these are managed by a mission script server side.
optional reputation system (goes towards bounty missions - if a player steals/kills too much they get a bounty etc, a good player gets offered more auto missions or can post bounties etc)
possible: integration with my galaxys project (bank balance is available on all servers, players can travel between physical game servers with their ship/money, trading can be done offline via a webpage, "sectors" (game server worlds) have a map and stat summary of planets, ships etc on a webpage)
Wish list - a way to make economy GUI - some players hate typing commands
Point 10, 11, 12 - mission api is created but we have nothing using it as yet other than tests
Point 12 - this is a large long term project on its own and low priotity.
See also #39 for historical discussion including topics like faction bank balance, editing pricing using an LCD, how to behave if trade zones overlap etc