jpcsupplies / Economy_mod

Basic Economy System for Space Engineers
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preventing abuse and trolls - initial limits on selling. #91

Open midspace opened 8 years ago

midspace commented 8 years ago

I started selling a whole lots of ingots I had produced from ore I'd been mining the other night. It was a tedious task, because I had hundreds of thousands of Kg of ingots to sell, and we only sell from player inventory currently.

When implementing the ability to sell directly from a cargo container, I was considering the limitations we'd need to impose.

The time limitations are important when you consider how Blue Base is set up. Any player first joining the game, will be auto joined to the faction. They could grab stuff out of the cargo containers, and sell them all. Or, they could move every inventory item to the closest cargo cube, and sell it all. Then they could leave the game, leaving no resources for anyone else joining.

Understandably we haven't yet set up faction accounts, but that may take some time, and we haven't established rules on how that will work. As it is, active accounts are only closed after a month, which is reasonable IMO, because some players may take long breaks and want to be assured that when they come back, that their money is still there along with their ship.

jpcsupplies commented 8 years ago

I was thinking something logical, like being able to buy/sell into cargos on ships you are currently flying, out of crates that you own. That way players can roll up in their ship to the trade zone, buy/sell within economic./ stock limits so long as they had cargo space. If it worked from passenger seats too that allows sitting a chair in front of a LCD with stock listed in front of you.

At the moment players can indirectly do this if they use the enclosed cockpit and it is linked to a conveyor network, and move stock to/from their inventory. although im not sure how the drop at your feet overflow logic handles that..

Have you noticed all chairs have underseat storage now too?