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jpcy
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xatlas
Mesh parameterization / UV unwrapping library
MIT License
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Question regarding instantiated meshes
#137
sigvald
opened
2 days ago
0
Possible Fix for faceVertexCount logic
#136
SamuelReithmeir
opened
1 week ago
0
Wrong calculation with faceVertexCount?
#135
SamuelReithmeir
opened
1 week ago
0
Fix a few missing includes to fix build on newer compilers
#134
nh2
opened
2 months ago
0
Function inquiry
#133
qwerasdfzxcvqs
opened
5 months ago
1
xatlas regression test fails
#132
wtholliday
opened
8 months ago
0
fix computeFaceNormal: use corner whose angle is closest to right angle for cross product
#131
henkson
opened
8 months ago
1
Numerical unstable normals calculation causes segfault crashes
#130
henkson
opened
8 months ago
0
Why is a simple cube unfolding sometimes unstable
#129
Haidiye01
opened
8 months ago
1
Why is the generation of chessboard grids processed by GPU instead of CPU, so that only one calculation is needed each time, and the rendered code has more universality
#128
Haidiye01
opened
9 months ago
0
How to recompile the shader? I tried to modify a certain shader, but it was not regenerated. I don't know why
#127
Haidiye01
opened
9 months ago
0
how to solve embree3.dll
#126
Haidiye01
opened
9 months ago
3
Optimisation for high-load input
#125
Korinin38
opened
10 months ago
8
Quad support
#124
rondreas
opened
10 months ago
0
Will compile with XA_CHECK_PARAM_WINDING
#123
rondreas
opened
10 months ago
0
weights dont do anything
#122
Raildex
opened
11 months ago
0
Some charts are flipped after packing
#121
rondreas
opened
11 months ago
3
compilation error: libgtk3 not found error even though gtk is installed
#120
shomeAvataar
opened
1 year ago
1
support for quad meshes
#119
nitinagarwal
opened
1 year ago
2
Max concurrency
#118
benedetto73
closed
1 year ago
1
How can chart in internal::pack::Chart be rotated?
#117
Korinin38
closed
1 year ago
2
Packing UV meshes results are invalid
#116
Korinin38
opened
1 year ago
2
How to use this library for regenerating Diffuse UV maps in Unreal Engine?
#115
hongbin-y
closed
1 year ago
3
webassembly build for in browser usage?
#114
unicomp21
closed
1 year ago
1
Question: mesh transforms
#113
fynv
opened
1 year ago
0
Do not create worker with no ThreadLocal storage
#112
GabrielSibley
opened
1 year ago
0
co_await support
#111
unicomp21
opened
1 year ago
0
Getting Face Materials from Packed Mesh
#110
AdamExley
opened
1 year ago
0
Question about checking for zero-area-faces?
#109
humanbeingZ
opened
1 year ago
0
Consider restoring texture repack example?
#108
trey0
opened
1 year ago
0
Upgrade premake v5.0.0-beta1 to use vs2022
#107
T-rvw
closed
2 years ago
0
faceVertexCount pb
#106
craouette
opened
2 years ago
0
Two questions
#105
breakerrorchen
opened
2 years ago
0
xatlas cause memory leak
#104
GuDuJian-J-Zhang
opened
2 years ago
0
Merging charts is too slow
#103
DebaoHuang
opened
2 years ago
0
Remove dead stores
#102
karjonas
closed
2 years ago
0
Is it possible to get the texture from the UV construction?
#101
lthiet
closed
2 years ago
1
enhancement packing charts
#100
PerspectivesLab
closed
2 years ago
2
Keep original UVs?
#99
mvijfwinkel
closed
2 years ago
1
set the size of faces
#98
DebaoHuang
closed
2 years ago
1
How to allow xatlas to split charts into smaller chunks for minimizing output atlas size
#97
yongsiang-fb
closed
3 years ago
5
Off-by-one error in nlCRSMatrixNewFromSparseMatrix
#96
matyas-hollmann
closed
3 years ago
0
Vertices are moved to zero
#95
AlbertoFrancoDD
opened
3 years ago
9
Binaries are missing (No releases published)
#94
eggnot
closed
3 years ago
1
unity il2cpp build faild
#93
orangeagain
closed
3 years ago
1
build for ios succeed,but link failed.
#92
orangeagain
closed
3 years ago
1
About Chart Count
#91
hongbin-y
closed
3 years ago
2
If I just add one UV Mesh, is the generate uv coordinate same with the added one?
#90
Superlee506
closed
3 years ago
1
ChartType
#89
KeepFaithMe
closed
3 years ago
1
Implementation details in your code
#88
KeepFaithMe
closed
3 years ago
1
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