Closed ghost closed 7 years ago
On what device and which version did you test?
I tested this on a Motorola RAZR I x890, and on the latest version.
Does Play! implement FTOIO? I found this instruction under the VU1's disassembly with Crash Bandicoot and I can't seem to find anything about this instruction in Play! Maybe that's the issue? Not sure.
Also, can't find anything about ITOFO, which KH2 uses.
@MisterHubs Yes, both FTOI0 and ITOF0 are supported.
@talamir Yeah, PCSX2 is definitively better ATM. Play! has very limited compatibility but things are improving slowly.
@talamir I have it on good authority that the dev own a console shop, so he has access to old storage areas with PS2 games.
So is this a bug and can it be fixed?
@Abz1 Yes, it can be fixed, I'm getting the games and I will take a look at them once I receive them.
@jpd002 thanks alot! Good luck on this project, I hope it goes far.
I haven't tried Tetris Worlds, but I looked into Crash Bandicoot: Wrath of Cortex:
The last thing the IOP tries to do is wake up a thread and it doesn't complete: JR RA, followed by ADDIU R0, R0, $001A. Similarly, SIO2MAN stays waiting for an event flag on the call stack with LW A1 and ADDIU as well just like with Grand Theft Auto: Vice City (ADDIU V0, R0, $0666/$0669).
The final function called on the IOP is a wake up thread as shown above & nothing further with IOP.
With the Emotion Engine, the last function called shows that there was an attempt to write to the translation lookaside buffer (TLB spad=0, kernel=1), followed by an addition with ADDIU and an overflow. The rest of execution rides up on continuous overflows and jump and link syscalls before ending with ADDIU SP, SP, $0040. Possibly an issue with the TLB and the IOP thread failure?
Last time I tried, Tetris World did work at least till the main menu, it just take a little while to load. For Crash Bandicoot, I'm suspecting a problem with IOP HLE.
Yeah, Tetris Worlds does go pretty far, but it's unstable and impossible to see what you're doing:
Story mode:
Arcade mode:
The music and sound effects work, so I don't know if this would be menu or in-game (it passes menus).
In any case, the problem is mostly with the rendering.
Build: master cbf190f OS: Ubuntu 17.04 Game: Tetris World Serial: SLUS_202.47;1
InGame: 15 fps Menu: 25fps
not sure when these improvements where made, but beside the low fps and minor graphic issues, the game is playable.
issues: Missing Block Color High Res, causes these lines to appear broken yellow block shadows the cube outside the tetris.
Don't remember what caused the issue in Tetris Worlds, but yeah, it's running much better than it used to. Also, Crash Bandicoot: Wrath of Cortex is playable now. So, I guess this issue can be closed now.
@jpd002 to remind you. Crash bandicoot the warth of cortex it has graphic issues. Maybe something missing to show in normal way.
Both the games that i mentioned above, only stay on the black screen.