Closed Nicktamer closed 8 months ago
It's a know problem with any game running on system 246. System 256 games save fine.
It seems to me Soulcalibur 3 and smash court are system 246 and the backupram is created in arcade save and the change of the test menu are saved. So maybe not all of 246 are affected
Bloody Roar 3 and Ridge Racer use an older version of the sys2x6 IOP modules. It's implemented in a separate codepath in the emulator and it was missing the part to handle backup RAM accesses. This should fix it: https://github.com/jpd002/Play-/tree/bloody_roar_3_backupram
Oh nice thanks so much that's cool. Did you think it will be merged on the next update at master for testing that?
This explains why Vampire Night was affected as well (another earlier 2x6 title using the older IOP module).
Yes, I'll merge it tomorrow.
This explains why Vampire Night was affected as well (another earlier 2x6 title using the older IOP module).
Oh yeah, right, I forgot about that one.
Fix merged.
Quick summary
Bloody Roar 3 namco system 246 version do not saving the change in test menu, no backupram files create in arcadesave
System Details
Describe the ambient being used to run Play! Information needed:
Issue Details
When you acces the test menu the change aren't saved. No backupram files is created in arcadesave
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